Top 10 Wizards of The Coast UK – Board Games

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1. Dungeons & Dragons

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Dungeons & Dragons: Tasha’s Cauldron of Everything D&D Rules Expansion book: 1 Dungeons & Dragons

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Dungeons & Dragons #ad - Introducing group patrons: whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. Spells, artifacts & magic tattoos: discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

Expanded subclasses: try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. Expanded rules options: try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

More character options: tasha's cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin. A plethora of puzzles: ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
BrandDungeons & Dragons #ad
ManufacturerDungeons & Dragons #ad
Height11.1
Length8.5
Weight0.57 kg (1.25 Pounds)
Width0.6
Part NumberWTCC78780000
ModelWTCC78780000

2. Dungeons & Dragons

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Wizards of the Coast Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book D&D Adventure

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Dungeons & Dragons #ad - New mechanics, magic items, monsters, and more. Quality Product. An epic sea based adventure that will take characters from levels 1 through 12. Package dimensions : 155. 0l x 300w x 2200h millimetres.
BrandDungeons & Dragons #ad
ManufacturerWizards of the Coast #ad
Height11.14
Length8.52
Weight0.91 kg (2 Pounds)
Width0.68
Part NumberC62970000
ModelWTCC62970000

3. Wizards of the Coast

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Dungeons & Dragons Guildmasters' Guide to Ravnica D&d/Magic: The Gathering Adventure Book and Campaign Setting

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Wizards of the Coast #ad - A must have book for any D&D fan! Colour: Multicolor. The worlds of magic: the Gathering and Dungeons & Dragons unite in this adventure. Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.
BrandWizards of the Coast #ad
ManufacturerWizards of the Coast #ad
Height11.2
Length8.6
Weight2
Width0.7
Part NumberWCDD5GTR
ModelWTCC58350000

4. Dungeons & Dragons

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Dungeons & Dragons Baldur’s Gate: Descent into Avernus Dungeon & Dragons: Descent into Avernus

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Dungeons & Dragons #ad - This adventure takes players from levels 1 to 13. Introduces mechanics such as devils deals and the epic Infernal War Machines. Save baldur’s gate from being dragged into Avernus and its citizens from becoming fodder in the vicious battle between demons and devils known as the Blood War. Set in an unforgiving plane and packed full of fresh adventures, and brand-new mechanics, chilling monsters, Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells.
BrandDungeons & Dragons #ad
ManufacturerDungeons & Dragons #ad
Height11.1
Length8.5
Weight0.96 kg (2.13 Pounds)
Width0.7
Part NumberAvernus
ModelWTCC62980000

5. Dungeons & Dragons

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Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage

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Dungeons & Dragons #ad - Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. Carry on your story from waterdeep: Dragon Heist with this adventure into one of the the most iconic dungeons in D &D. Takes d&d players from level 5+ all the way up to level 20 .
BrandDungeons & Dragons #ad
ManufacturerWizards of the Coast #ad
Height28.35 cm (11.16 Inches)
Length21.74 cm (8.56 Inches)
Weight0.66
Width0.85
Part Number0786966262
ModelWTCC46590000

6. Dungeons & Dragons

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Multicolor, Wizards of the Coast Dungeons & Dragons: Out of the Abyss: Rage of Demons, WTCB24390000

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Dungeons & Dragons #ad - Printed in USA. Madness is the only escape. International standard book Number: 978-0-7869-6581-6. Hardcover with 355 pages full of fun. Dare to descend into the Under dark in this adventure for the world's greatest roleplaying game.
BrandDungeons & Dragons #ad
ManufacturerWizards of the Coast #ad
Height11.12
Length8.55
Weight1.76
Width0.65
Part NumberB2439000
ModelWTCB24390000
Warranty0

7. Wizards of the Coast

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Dungeons & Dragons: Lords of Waterdeep Board Game for Ages 12+

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Wizards of the Coast #ad - Take on the role of one of the masked Lords of Waterdeep. Ages 12+. 2-5 players. Use force, trickery, negotiation and influence to take control of this great city. 60 minutes playing time.
BrandWizards of the Coast #ad
ManufacturerWizards of the Coast #ad
Height38.1 cm (15 Inches)
Length30.48 cm (12 Inches)
Weight2.31
Width17.78 cm (7 Inches)
Part Number388510000
Model5513165

8. Wizards of the Coast

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D&D Xanathar's Guide to Everything Spellbook Cards Dungeons & Dragons

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Wizards of the Coast #ad - Package dimensions : 132. 0l x 93. 0w x 300h millimetres. Save time, keep the action up, and avoid stalling the game by flipping through books. Quality Product. Expand your library of arcane knowledge with a set of D&D Spellbook Cards.
BrandWizards of the Coast #ad
ManufacturerWizards of the Coast #ad
Height5.22
Length3.64
Weight0.5
Width1.09
Part Number9780786966530
ModelC56680000

9. Dungeons & Dragons

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Storm King's Thunder Dungeons & Dragons

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Dungeons & Dragons #ad - Hill giants are stealing all the grain and livestock they can, while frost giant longships have been pillaging along the Sword Coast. The only way the people of Faerun can restore order is to use the giants’ own power against them. Fire giants are press-ganging the small folk into the desert, who is tasked with keeping order among the giants? This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

To fight giants, you must be giant. Giants have emerged from their strongholds to threaten civilization as never before. Stand with or against the giants in this D&D adventure. He humans, and other small folk of the sword coast will be crushed underfoot by the onslaught of these giant foes.

Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, while stone giants have been scouring settlements that have been around forever. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, elves, dwarves, the dragons.
BrandDungeons & Dragons #ad
ManufacturerWizards of the Coast #ad
Height11.12
Length8.55
Weight0.9 kg (1.98 Pounds)
Width0.67
Part NumberB86690001
Model(Dungeons & Dragons)

10. Wizards of the Coast

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Dungeons & Dragons: Tyranny of Dragons The Rise of Tiamat

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Wizards of the Coast #ad - Contains everything a dm needs to create an exciting story! Avert the cataclysmic return of Tiamat in this adventure for the world's greatest roleplaying game. Continue your adventure with this second instalment in the Tyranny of Dragons series. Thwart the queen of evil dragons. International standard book Number: 978-0-7869-6565-6. Avert the cataclysmic return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. Hardcover with 95 pages full of fun. Printed in USA.
BrandWizards of the Coast #ad
ManufacturerWizards of the Coast #ad
Height11.15
Length8.53
Weight1.28
Width0.53
Part NumberWTCA96070000
ModelWTCA96070000